Preserving Knowledge in 3D
We live in a time when visually speaking, almost about anything is possible. But while there are infinite possibilities there is also infinite opportunity for problems and mistakes. Concept art is the initial design used to develop the look and feel of a project. It is often referred to as visual development. Projects include everything from animated films to video games. Concept artists will use the story and characters to build visuals that will serve as a guideline for an entire project. A concept artist will usually start by making a rough sketch, then after given the okay by the project manager, will continue onto a 3D modeler or illustrator in order to turn it into an even more accurate visual representation.
The reasons behind the Museum
Giving a future proof home to works of art. Now, obviously, art is a tricky word, that defies definition. Skill sets vary from one artist to another. It is what uniquely-define each concept artist — be that a 2D artist working with pencil and paper or a 3D modeler wading through the intricate menus of CAD and 3D animation applications.
The Online Repository of Concept Art and 3D design
Despite playing such an important role, as of today there was no centralized repository of concept art. No Museum, so to speak, where concept artist could see their work preserved for future generations.
True, there are many online communities, where 3D designers share their works, and there are forums or personal blogs. Yet, no one of these resources is lasting and safe. Sites close, artists get engaged in other activities.
Even the very few professional associations are fragmented into separate entities with a dedicated Association for Lighting Designers, another for Graphic Designers, yet another for Environmental Designers and the list could continue much further.
Considering how different designer's roles can be, this is a logical approach. Yet it does lack the organic, coherent, structure of a common place for designers to meet and admire their peer's works.
So Why is Concept Art Necessary?
Concept artists don't just take the story to create a model of interpretation for the game or film, often their art relates such a strong feeling of the world that some story elements are created based off the art itself. Take a moment to consider the vast sums of money involved in creating a modern movie or game. Then think about the amount of money that can be lost if it all goes wrong. If you have hundreds, even thousands, of people working on a project, its vital that everyone is singing from the same hymn sheet. Concept art is essential to focusing a single artistic vision and to smooth any visual kinks that could lead to problems down the line.
What are the required skills needed to complete a concept art?
Artist don't usually present their ideas like corporate people, because a painting should speak for itself. Designs tend to work without much explanation. But a good presentation will add a lot of value to the narrative part of the production. Artists need to use their skills and show understanding of personality, form, and other nuances, in order to bring the art to where it can be presented. The objective is to convince and intrigue the art director.
- Concept Idea - Communicating an idea. This can be done verbally or visually.
- Design - Designs originates from an artists' visual vocabulary and original ideas. They need to match or to be in line with the concept perfectly.
- Sketching - Sketching is used to visualize a concept quickly. Used in the earlier stages, when still in the exploration phase.
- Influential artists
- Current trends in design
- Concept art and mockups
- Bridging traditional art and 3D
- Design associations
- IES Lighting
- Tim's Vermeer Documentary
- Infinite reproduction in art
- 3D printing for preserving art